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21. Logistics ships should have a fitting service. - in Player Features and Ideas Discussion [original thread]
I think it would be a good fit on a Logi cruiser. Not enough cargo room to actually carry equipment for you, just facilitating. Carriers can't be cyno'd into wormholes, and low-sevel wormholes are where a small team is called upon to be most versa...
- by Reggie Stoneloader - at 2010.04.20 23:45:00
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22. Re-Specing Skillpoints? - in Player Features and Ideas Discussion [original thread]
I agree with the OP. I hit the EvE level cap a while ago, and now I'm unable to train additional skills on this character. I'd like to be able to rewind my training to before I maxed out my SP, enabling me to train additional skills instead of hav...
- by Reggie Stoneloader - at 2010.04.20 23:14:00
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23. Font change - in Player Features and Ideas Discussion [original thread]
Yes, please. If we're going to be stuck with default fonts, could be at least get one that makes the 0/O distinction more clearly? It takes several tries to auto-link some character names and 0.0 systems because I have to use trial and error to ge...
- by Reggie Stoneloader - at 2010.04.19 03:04:00
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24. rigs for hull tank - in Player Features and Ideas Discussion [original thread]
That's a neat idea. How about if they penalize targeting range or capacitor regen, so they can't be used to buffer snipers and are incompatible with local or remote rep setups. Still good for solo or small-fleet pugilists, but not just a no-braine...
- by Reggie Stoneloader - at 2010.04.19 02:58:00
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25. Squad Commander by default - in Player Features and Ideas Discussion [original thread]
I like it. I find myself in the same situation on a regular basis, and I'm sure that the majority of fleets that are created have fewer than ten members. I kind of miss the old days of forming gangs, and I'd be glad to see all fleets default to a ...
- by Reggie Stoneloader - at 2010.04.19 02:50:00
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26. AlienFX: Why? - in Player Features and Ideas Discussion [original thread]
Seems like the sort of thing that would take all of an afternoon to implement. It wouldn't take muck to make it worthwhile. Maybe one of the devs is dating a chick with a Dell and wanted to score some points with her. ====================== Crusa...
- by Reggie Stoneloader - at 2010.04.17 17:21:00
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27. DESTROY ALL T2 BPO's LOL! - in Player Features and Ideas Discussion [original thread]
T2 BPOs are okay by me. The lottery was a long time ago, and nowadays the demand is so great that BPO holders can't possibly meet it. Thus, inventors have a huge influence on market averages. A T2 BPO is great, because you can research it and use ...
- by Reggie Stoneloader - at 2010.04.13 06:20:00
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28. allow jump freighters in high sec along with dreads and small carriers - in Player Features and Ideas Discussion [original thread]
Ooh, no thank you. No cynos in high-sec, please. Population density is too high, and it would do bad things to the markets if you could cyno into Jita from low-sec. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.04.13 02:41:00
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29. Dear CCP (A Newb's Perspective) - in Player Features and Ideas Discussion [original thread]
Did you continue your post as a different character? That's kind of weird. As an older player, I don't have a lot of insight into the much-improved "New Player Experience" content, but your observations about tutorial missions seem very good. Ext...
- by Reggie Stoneloader - at 2010.04.12 20:57:00
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30. Clouds in Missions and other locaions (laggy Graphic) - in Player Features and Ideas Discussion [original thread]
Yes, please. This eats my lunch like no other flaw in EvE. Cluttered missions deadspaces and complexes crash my client, always have. I never have trouble with large number of players or belt rats, I can only assume that it's all the scenery. I'm a...
- by Reggie Stoneloader - at 2010.04.11 06:08:00
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31. Corp Taxes v Corp Dues - in Player Features and Ideas Discussion [original thread]
I'd like to have a more nuanced tax system as well. Tax brackets, a ceiling on how much an individual can be taxed per month, a minimum payment for less active or harder-to-tax members, taxes based on roles or titles, that sort of thing could real...
- by Reggie Stoneloader - at 2010.04.06 20:37:00
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32. Target Painter upgrade - in Player Features and Ideas Discussion [original thread]
It seems philosophically consistent to me that minmatar would favor offensive EW and use webs and TPs that increase their ability to deal substantial damage in a big hurry to a target. I like target painters, I use them in conjunction with torped...
- by Reggie Stoneloader - at 2010.04.04 18:13:00
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33. Shuttles as Light Fighters - in Player Features and Ideas Discussion [original thread]
SHuttles are shuttles, they carry tiny objects and a pilot around. Low-tier frigates are cheap and easy to manufacture, and if all you want is a shuttle with a couple slots, a rookie ship is even cheaper. A 1-1-1 shuttle would be no match for a Ve...
- by Reggie Stoneloader - at 2010.04.01 02:43:00
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34. Petition to Have the Muninn and the Rapier Switch Names - in Player Features and Ideas Discussion [original thread]
Originally by: Boltorano T2 ship names are determined by the naming scheme of the corporations that designed them. Core Complexion names their ships after blades, Boundless Creation names their ships after Norse mythology. A NPC corp onl...
- by Reggie Stoneloader - at 2010.03.31 05:10:00
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35. Get this stupid clone upgrade out off tis game! - in Player Features and Ideas Discussion [original thread]
I think it would be cool if we could buy multiple clones at one time. When we're based in a station that has no clone bay, it can be annoying to have to either set your clone to a station far away or clone jump back and forth to re-up the clone. I...
- by Reggie Stoneloader - at 2010.03.31 00:00:00
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36. Fix Down Time issues - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 25/03/2010 21:11:18 The annoyance for me is that a lot of resources are most plentiful immediately after DT, and the players whose timezones are conducive to playing at that time are benefiting from it while I ...
- by Reggie Stoneloader - at 2010.03.25 21:11:00
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37. Alternate tanking forums - in Player Features and Ideas Discussion [original thread]
Deflection tanking sounds like a dodge to me, and that's okay, but I'm not a huge fan of chance-based tanking. The hardened shielding is popular in some games, and I understand it's in the new StarCraft. It would be a little tricky to manage in E...
- by Reggie Stoneloader - at 2010.03.24 05:12:00
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38. Skillpoints earned through "Work/Life experience". - in Player Features and Ideas Discussion [original thread]
Didn't it used to work this way? It's my understanding that, long before my time, it was possible to increase navigation skills by flying a ship around, or for mining to improve during mining activities. People tell stories about docking and undoc...
- by Reggie Stoneloader - at 2010.03.22 22:21:00
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39. Reconnect drones when you DC - in Player Features and Ideas Discussion [original thread]
I haven't had trouble with this. I get a lot of disconnects during missions, Socket Closed errors generally, and since Dominion I find that my drones are in my bay when I relog. I don't know if they hustle back before I warp when the connection cr...
- by Reggie Stoneloader - at 2010.03.21 23:58:00
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40. Amarr crystal switching in space - in Player Features and Ideas Discussion [original thread]
Keep your shiny new crystals in a can, and move them to your main cargo bay when you want to discard old crystals? ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.20 23:33:00
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